![]() ![]() It is included in the Ampz Pack and will run off of Universal Electricity. It also runs on MJ power, and appears to connect to BuildCraft pipes, Thermal Expantion ducts and Redpower tubes properly. Or just try to collect every chemical element! The key machines in the mod are: This is a fascinating mod where you deconstruct items into their constituent chemical elements, and recombine those into new materials. The overall process is: put items under the Microscope to see what they're made out of, or how they can be composed from chemical components (there's a button to toggle between Decomposer and Synthesis recipes). You can then place Empty Vials along with your material into the Chemical Decomposer to break down that material into vials filled with molecules or elements. Some of the options are very amusing, like a 10% chance that grass will breakdown into THC. The authors filled these recipes with clever and fun discoveries. Concave Lens and Convex Lens, used to make a Microscope Lens.Atomic Manipulator, 8 pistons around an iron block, used as the core of the Chemical Decomposer and Chemical Synthesis Machine.Chemical Storage which will prevent any materials stored inside from decaying.Once you have a good supply of chemicals, you can use the Microscope to see what the crafting recipes are, then arrange the matching chemicals in the Chemical Synthesis Machine to get the item you want. * Empty Vial, crafted with 3 glass in middle column, for holding chemicals. If ComputerCraft is installed, MineChem2 introduces a Chemistry Turtle which you can use to program your chemical plans.Molecules: MineChem adds about 100 special vials filled with molecules and ions you can experiment with.Elements: MineChem adds items representing all the chemical elements (in vials) from element #1 (Hydrogen) to #113.Note: you end up using hundreds of these! Currently no longer needed. Stops "solid" chemical blocks from flowing down - hilburn Moves potion effects to dynamic registry - way2muchnoiseĪdds MT stuff for molecule effects - way2muchnoise Makes dusts not override their ingots - way2muchnoise Prevent empty tubes being used in fusion chamber - hilburnĪdds config for NEI support - way2muchnoiseĪpplys fix for fusion to fission - way2muchnoiseįixes fisson in a better way - way2muchnoiseįixes the decomposer bug with superRecipes - way2muchnoiseĬhanges water bottle recipe, #517 - way2muchnoiseįixes diamond block synt recipe - way2muchnoise Reverted breaking the synth output - hilburnĬoverts book stuff to super recipe - hilburn This release candidate has a bunch of little bugfixes, some tweaks, and a bunch of holiday cheer! Minechem v5.0.5, release candidate 5įix for PoS railcraft heat block - hilburnĪdd scala library to gradle build file - jakimfett Removing RC5 due to a decomp bug, use RC6 Moves the FuelHandler to MapKey - hilburnįixes Negative power % in synth gui - hilburn Refactor whitespace/formatting - jakimfett Remove unused bioReactor sound - jakimfett Remove header, fix formatting - jakimfett If you like the mod, and want to contribute, please support it via the Minechem Patreon page.įrankly I'm not sure how ANY decomp recipes generated - hilburnįix transposition of arguments for chemical potion effects - izak0002 As always, make backups, but this version should be safe for use in any and all production servers.If you try to start the game with MineChem and Better Builder's Wands mods, the game cannot create or load world. If no major bugs get reported in the next few days (please report all bugs on the issue tracker!), we'll stick a fork in it and call it "done!". There was a bit of an issue with RC5, I'm removing it and putting up an RC6. Minechem v5.0.5 for Minecraft 1.7.10 is officially released. ![]()
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